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THEMA: ACC NEWS und Diskussionen
ACC NEWS und Diskussionen 2 Jahre 1 Monat her #16740
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Changelog: www.assettocorsa.net/forum/index.php?threads/assetto-corsa-competizione-early-access-release-6-is-out-now-on-steam.55039/ Aris empfiehlt eine Neuinstallation der Sim und vorher auch die Ordner C:\Users\AppData\Local\AC2 und ...Documente\Assetto Corsa Competizione löschen! www.assettocorsa.net/forum/index.php?threads/update-0-6-discussion.54821/page-43#post-1026860 |
HW - AC settings [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] i5-4460 CPU @ 3.20GHz - 8GB Ram - AsRock H97 Anniversary - Zotac GeForce GTX 1060 6GB AMP - 1920x1080 @60 Hz - LG 32" -- Wheel T300 GTE ---- Fullscreen ON | Vsync ON | FPS Limit 60| AF 16x | AA 4x | World Detail MAX | Shadows HIGH| Smoke NORMAL| PP Effects HIGH| Saturation 93% | Motion Blur 0 | Crepuscular rays ON | Heat Shimmering OFF| FXAA ON | Mirrors Resolution NORMAL | HQ Mirror Reflection OFF | Reflection Quality HIGH | Reflection Rendering Frequency HIGH
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Folgende Benutzer bedankten sich: Ronny-Stoepsel, Patrick Hoff
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ACC NEWS und Diskussionen 2 Jahre 2 Wochen her #16749
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"Liebe ACC-Fahrer -
Ja, wir waren in den letzten Wochen etwas still, aber aus einem bestimmten Grund können wir verkünden: "0,7, die 0,6, die wir immer veröffentlichen wollten". Das Early-Access-Programm dieses neuen Titels war wieder einmal eine großartige Reise für unsere Community. Obwohl wir von Anfang an eine definierte und geplante Roadmap hatten, wurden einige Funktionen nicht wie geplant veröffentlicht. Dies hat das Team dazu veranlasst, an der Weiterentwicklung der 6. Early Access-Version zu arbeiten, indem es weitere Spielefunktionen, Updates, Korrekturen und Optimierungen zusammen mit einem neuen Spielemodus namens Custom Race Weekend hinzufügte. Das gesamte Team freut sich über das anhaltende Feedback, das wir im offiziellen Assetto Corsa-Forum und in den sozialen Netzwerken erhalten haben. Wir freuen uns, nur einige der wichtigsten Einträge unseres kommenden Änderungsprotokolls zu nennen: Dynamisches und benutzerdefiniertes Wetter: Es ist jetzt möglich, eine Sitzung mit einer vorab ausgewählten und sogar benutzerdefinierten Startbedingung festzulegen, die eine dynamische und unvorhersehbare Entwicklung ermöglicht. Es werden visuelle und mechanische Schäden an Karosserie, Aufhängungen, Aero und ein brandneues, ausgereiftes Reifenschadenmodell vorgestellt, das Reifenmanagement und Langstreckenrennen auf ein völlig neues Niveau bringt. Einführung der dringend benötigten Strafen, ohne die ein ernsthafter Wettbewerb nicht denkbar ist. Ein neues multifunktionales Widget, mit dem Spieler Echtzeit-Trackpositionen sehen, Boxenstopp-Anfragen und Rennstrategien verwalten können. Mit diesem HUD-Element kann der Spieler auch alle Aspekte der Fahrzeugelektronik verwalten. Einführung der Rating-Anforderungen im Multiplayer-Modus mit Kick- und Ban-Befehlen. Im Custom Race Weekend-Modus können die Spieler ein individuelles Rennwochenende-Erlebnis einrichten. Bremsluftkanalsimulation: Es ist jetzt möglich, die Öffnung der Bremskanalöffnung zu ändern, die sich auf die Bremsen und indirekt auf die Reifentemperaturen auswirkt. Einführung in die SRO E-Sport GT Series Runde 1 Special Event. (Beachten Sie, dass dieses spezielle Ereignis ferngesteuert wird und möglicherweise kurz nach der Steam-Veröffentlichung erscheint.) Und vieles mehr, einschließlich weiterer Updates für Multiplayer und Ratings, Optimierungen, verbesserte Kollisionen sowie Aktualisierungen für Grafik, Gameplay und Benutzeroberfläche. Besuchen Sie unser offizielles Forum, Steam und die Website-News, um das vollständige Änderungsprotokoll zu sehen. Das Veröffentlichungsdatum der Vollversion von Assetto Corsa Competizione wird in Kürze bekannt gegeben, aber die vollständige Veröffentlichung bedeutet noch nicht das Ende der Entwicklung! Lassen Sie uns in der Zwischenzeit alle unsere Fans und Spieler zum ersten Rennen der von SRO organisierten Blancpain GT-Meisterschaft 2019 nach Monza einladen, wo das Entwicklungsteam und das Spiel zuerst vor Ort zur Verfügung stehen werden Lauf der SRO E-Sport GT Series am 13. und 14. April. " www.assettocorsa.net/forum/index.php?threads/assetto-corsa-competizione-early-access-release-7-is-out-now-on-steam.55892/ |
HW - AC settings [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] i5-4460 CPU @ 3.20GHz - 8GB Ram - AsRock H97 Anniversary - Zotac GeForce GTX 1060 6GB AMP - 1920x1080 @60 Hz - LG 32" -- Wheel T300 GTE ---- Fullscreen ON | Vsync ON | FPS Limit 60| AF 16x | AA 4x | World Detail MAX | Shadows HIGH| Smoke NORMAL| PP Effects HIGH| Saturation 93% | Motion Blur 0 | Crepuscular rays ON | Heat Shimmering OFF| FXAA ON | Mirrors Resolution NORMAL | HQ Mirror Reflection OFF | Reflection Quality HIGH | Reflection Rendering Frequency HIGH
Letzte Änderung: 2 Jahre 2 Wochen her von tabis.
Der Administrator hat öffentliche Schreibrechte deaktiviert.
Folgende Benutzer bedankten sich: Ronny-Stoepsel, Patrick Hoff
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ACC NEWS und Diskussionen 2 Jahre 1 Woche her #16760
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HW - AC settings [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] i5-4460 CPU @ 3.20GHz - 8GB Ram - AsRock H97 Anniversary - Zotac GeForce GTX 1060 6GB AMP - 1920x1080 @60 Hz - LG 32" -- Wheel T300 GTE ---- Fullscreen ON | Vsync ON | FPS Limit 60| AF 16x | AA 4x | World Detail MAX | Shadows HIGH| Smoke NORMAL| PP Effects HIGH| Saturation 93% | Motion Blur 0 | Crepuscular rays ON | Heat Shimmering OFF| FXAA ON | Mirrors Resolution NORMAL | HQ Mirror Reflection OFF | Reflection Quality HIGH | Reflection Rendering Frequency HIGH
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ACC NEWS und Diskussionen 2 Jahre 3 Tage her #16765
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Minolins Fahrschule, mit Rating Erklärung (4 Videos)
![]() www.youtube.com/channel/UC7b3b0LFqBZuHyLOh5PRnjQ |
HW - AC settings [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] i5-4460 CPU @ 3.20GHz - 8GB Ram - AsRock H97 Anniversary - Zotac GeForce GTX 1060 6GB AMP - 1920x1080 @60 Hz - LG 32" -- Wheel T300 GTE ---- Fullscreen ON | Vsync ON | FPS Limit 60| AF 16x | AA 4x | World Detail MAX | Shadows HIGH| Smoke NORMAL| PP Effects HIGH| Saturation 93% | Motion Blur 0 | Crepuscular rays ON | Heat Shimmering OFF| FXAA ON | Mirrors Resolution NORMAL | HQ Mirror Reflection OFF | Reflection Quality HIGH | Reflection Rendering Frequency HIGH
Der Administrator hat öffentliche Schreibrechte deaktiviert.
Folgende Benutzer bedankten sich: Ronny-Stoepsel, Patrick Hoff
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ACC NEWS und Diskussionen 1 Jahr 10 Monate her #16783
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V1.0.0 Changelog General: - Added Porsche 911 (991) GT3 R. - Added Porsche 911 (991II) GT3 Cup. - Added Mercedes-AMG GT3. - Added Audi R8 LMS. - Added Lamborghini Huracán Super Trofeo (2015 Model Year). - Added McLaren 650S GT3. - Added Bentley Continental GT3 (2018 Model Year). - Added Aston Martin Racing V12 Vantage GT3. - Added Reiter Engineering R-EX GT3. - Added Lexus RC F GT3. - Added Honda/Acura NSX GT3. - Added Circuit de Catalunya (Barcelona). - Added Silverstone Circuit. - Added Circuit de Spa-Francorchamps. - Added Brands Hatch Circuit. - Added all drivers, teams and unique car liveries from the 2018 European Blancpain GT Series. - Switched to UE 4.22. - CPU optimizations that should bring significant improvement on all tracks. Physics: - New ABS logic update for all cars. ABS level can greatly influence your braking distances depending on weather and track conditions. - Physics-based flatspotting re-enabled and greatly improved. You can badly flatspot your tyres with 2 or 3 high speed spins. The tyres will tend to lock up on the same flatspot, high vibrations to the suspension (and Force Feedback) when the flatspotted tyre is put under load (braking, cornering). - Fuel load simulation/testing. You can find this new slider under Aero/Rear box. This only works in practice sessions. It is disabled in qualification, hotlaps/hotstint and race sessions. Once you have created your setup, you can move this slider and load the car with the fuel you want (less or more), and the ride height will change accordingly. The resulting ride height might be higher or lower than the actual setup. When you modify the ride height, the option will be disabled again. - ECU and throttle map improvements for all cars - Tyre sets implemented. There is a limited number of slick tyre sets available for race weekends (which can also be set to unlimited.) When enabled, make sure you keep an eye on tyre sets and their wear in the Setup/Strategy page. ACC assigns the following number of tyre sets for each different race type: Sprint race weekend: 5 sets Endurance 3 hours race weekend: 6 sets Endurance 6 hours race weekend: 9 sets Endurance 24 hours race weekend: no limit. There is also no limit for wet tyre sets. The feature only works in offline gameplay for now. Online game modes feature unlimited tyre sets. Individual sets still get wear, so make sure a new tyre set is selected in every session (there is an automatic progression even if the player doesn't change the set manually). - Kerb grip updates. Kerbs are now VERY slippery when wet. - Rubbered wet line update. Rubbered wet line can be VERY slippery until cleaned by heavy rain. - Improved tyre model bumps and kerbs impact. - Improved rolling resistance influence. - Improved wet grip simulation and wet rolling resistance influence. - Improved tyre wear. Fresh tyres give maximum performance for 3-4 laps depending on track, then lose performance fast and stabilize after 6-7 laps. Afterwards they will lose performance gradually but laptimes might remain stable or very little loss, because of losing fuel weight. - Added wind simulation in variable conditions. Wind will be higher just before and during a weather change (from sunny to wet and vica versa). It will settle to lower values when the weather is stable. Wind values have been taken from the real circuits on the actual race date and are used as a probability base for the in-game wind simulation. - Updates on all car Balance of Performance for all circuits. - Fixed an issue that resulted in FFB values passed during the fadeout after pressing Quit in the pause menu - probably also resulted in gamepad vibration remaining in the UI after quitting. Audio: - Optimized channels usage. - Improved opponents positional audio and distance scale. - Overall volume balance. - Reworked audio listening-priority. - Reworked tyre damage / crew chief warning logic. - Better audio stopping on quit game. - Better logic for lastlap / hotstint / hotlap crew chief messages. - Fixed a rare bug that fills up both real and virtual channels. - Fixed crew chief audio that kept playing after car teleport. - Fixed 'flickering doppler effect' for the F7 camera, F3 cameras, chase cam and helicam. - Fixed missing pit alarms on various tracks. - Fixed ambient sounds flickering in F3 cameras - Fixed ambient sounds not playing in some cases. - Fixed opponents not audible when the focused car is in the pits Graphics: - Reworked Temporal AA engine algorithms in order to mitigate the ghosting effect - Added Projection Correction option to the View Settings - Removed vignette effect from TV Cameras. - Adjusted sky. - Adjusted rain particles. - Fix to aux lights not being linked to moving car parts. - There is a new type of fake body and tyre shadows on all cars that produce less clipping. - Opponent visibility now doesn't affect TV cameras. - Helicam added. - New video options: now contains presets and also additional image-related settings, such as white balance, exposure gain, light absorption and contrast. - Video options revised for more consistent image with various levels of settings. - New TV2 camera sets. - Fixed LED strip not invisible in DashPro camera. - Opponent visibility now has a threshold to reduce car flickering. - Onboard camera shake - New Driver name label styling Gameplay: - Added Championship game mode. You can play the official 2018 season (Sprint, Endurance or Full Season) or set up a Custom Championship, where you can customize each round. - Added Career game mode Includes two seasons, including introductory test sessions and an introduction to Sprint and Endurance racing in a car of your choice. - Added Save Game functon - initial implementation allows one game session to be saved and loaded. Save feature is limited to Single Player race weekend modes. Multiple save option and save during career/championship sessions to be added later. Championship and Career progress is saved in between events. - Added reset of collidible and destructible objects on session restarts and progression. - Added saving/loading replay. - Added auto save replay (you can enable it in general settings). - Added reverse mode for replay. - Fix for mandatory pit when driverstint is used. - Fixed wrong first digital display shown on replay start. - Added the possibility to change the digital display page for every car (not only player car), including replay cars. - Fixed possible broadcast replay crash due to wrong timing. - Improved AI formation logic to follow the player car if it is the polesitter. - AI to follow the player car during formation if he starts moving before the 10-second waiting time. This way the player is no longer able to create a gap by starting early from pole. - Quick Race and Custom Race Weekend car selection and opponent logic completely revised: should be way more user friendly now, and more importantly, there are no entry duplicates in these modes anymore. Essentially the player now can select every single entry and there is only one version of each, same for the opponents, also ingame the player gets the appropriate body kit, so the field will be mixed. - Added autosave for highlights - Gameplay and AI logic additions: The AI will now go back to change tyres if the weather changes (with a randomized required-rain level in order to not have them all going to the pit together), and when fuel is low. The same system pops up a message to the player about tyre choice. - Driver stint logic is added. - Sprint race no longer has the driver swap option because it's mandatory, it is a forced swap if the player pits in the pit window for the first time. Endurance race instead always has the swap option open. - Track status on the top of the screen is now connected to the race director. - AI is now faster when re-entering the pits. - Fixed a bug that allowed the Pit Window time to be the same as the Race Length in short custom race weekends. - Fireworks only start when leader crosses the finish line. - Added fixed-time refuelling rule for Endurance weekend (non-endurance races will have refuel time depending on fuel amount, in endurance mode -> fixed time). - Podium sequence added after race sessions if player finishes in top 3. - AI now slows down in the cooldown lap. - Single player green light now starts earlier and not so close on the S/F line. - Single player double formation tweaks on some tracks (closer to the last curves). - Penalty system: 1) There is a huge difference between cut estimates of a) first lap without having had the corner in a clean way yet b) lap after having a clean reference for this corner 2) Zolder + Paul Ricard now should invalidate the next lap in Hotlap, Superpole, Qualifying if the last corner was cut in order to make the next lap faster. 3) Pit entry/exits won't trigger false positive penalties. - AI levels tweaked in wet conditions: there is a lot more random factor in their driving. They also "see" puddles now. - End-of-race sequence reworked: now possible to either drive a full cooldown lap (with the AI) or press ESC after crossing the finish line. Pressing ESC before the opponents would finish the race lands the player in a screen that shows live leaderboard and unfinished opponents. Once all opponents finish the session, the player is taken to the official summary results page. - Added improved automatic retire function for cars stopped on the track, both AI and player. Time tolerance depends on position and whether or not the car is facing the wrong way. - Reworked pitlane spline logic for AI pit entry - Collisions between cars are off during all the pitentry / pitexit procedure. - Fixed a bug in dynamic weather progression that could cause extreme conditions from one session to another. - Fixed slow motion during replay. - Added onboard camera for the camera cycle buttons of the replay HUD. - Next/previous car camera in replay HUD now try to show the next/previous car in the track and not randomly chosen. - Various replay hud fixes (start/stop on end) - Fixed replay lap marker for replays that are shorter than the session. - Fixed 'jumpy' car during replay due to low opponent visibility during recording. The autosave saves the replay and the highlights as well. Note: if you save manually the replay and then exit, the autosave is skipped (10 seconds of cooldown). - Full green course for starting race. UI/HUD: - National cars are now selectable in Quick Race. - Reworked MP starting leaderboard: now is based on grid until first split (and as a consequence re-enabled the RT leaderboard during formation lap). - Flags widget added on HUD. - Weather forecast widget added in Setup, race HUD and pitstop strategy MFD page. - Leaderboards updated with car badge icon and class indicator for the racing number. - Updated leaderboards and standings widget layouts. - Pit strategy and Tyre set selection added to MFD Pit page. - End-of-race splash screen now displays race results. It also shows results in all game modes and sessions. - SP session intro sequence revised, it brings the player straight to the welcome screen. - Pit Window Open message moved up to the session status. - Added option to skip the intro camera sequence in SP game modes in the General Options. - Driver Stint time is displayed on the HUD. - MFD automatically switches to pit page in the pit zone. - Pre-race UI collapse button collapses the leaderboard. - Standing water is now clamped to track wetness in the Weather settings. - Added random weather and random track options to Custom Weather preset. - MFD realtime now shows last lap briefly for the player too - Active camera set is displayed in broadcast and TV cameras - standing leaderboard now has the correct grid order until first split - Added Overtime and Session Start countdown widget for SP and MP - Intro sequence is now disabled automatically in VR mode - Combined Qualy laptimes are now displayed in the leaderboards in Endurance weekends. - Active tyre set displayed on the tyres widget. - View settings: cockpit camera movement is now a percentage slider. - Added "look with wheel" option to View Settings. - Added replay options in General Options. - Wind is displayed in weather forecast widget. - Setup screen now shows tyre set wear, including flatspots, graining and blistering. - Realtime leaderboard and official leaderboard now show the correct grid position until first split. - Realtime leaderboard now show the correct official finish position after the finish line. - Filtered position for relatime position and various improvements. Ratings: - Enabled the last and highest "Competition Rating" (CP). See www.assettocorsa.net/forum/index.php?threads/multiplayer-rating-1-0.57088/ - TO Rating now has a working trend indicator and graph. - CP Rating has a graph and session details. - Fixed CC and CN Ratings being very volatile, should now move within reasonable limits of +- 1 or 2 points. - Fixed Driver Category resetting to Bronze frequently. - Unlocking PC will automatically unlock SA. - Unlocking RC will automatically unlock CP. Multiplayer: - The server list now contains a "LAN Servers" button which will show servers on the local network. - Added spectator mode. - Added server configurable entry lists. - Added Multiplayer driver swaps. - Added wind to dynamic weather component. - Added new Quickjoin multiplayer menu. - Added special "Competition servers" as new Multiplayer game mode. - Server slots now depend on the rating requirements (public servers only). - The big changes are mentioned here: www.assettocorsa.net/forum/index.php?threads/multiplayer-rating-1-0.57088/ - Improved netcode and server performance. - Improved Multiplayer error messages. - Timetable HUD (TAB or F2) should use the final results instead of the leaderboard, when available. - Fixed a bug that teleported players who joined during the Formation countdown phase. - Fixed a bug that could crash the server when a car teleported into a specific pit - notably on the Hungaroring. - Netcars now should have the correct tyre positions in every situation. - Fixed a bug that prevented the 0.7.2 refueling fix to work as expected. - Fixed a (rare) crash related to the chat application. - Fixed a situation that can lead to double-assignment of grid positions. - Added "dumpLeaderboard" option, which will save session results as json file. - Fixed wrong driver name assignments, especially on team cars. - Fixed green/red flashing Delta time when spectating other cars. - Re-enabled the Broadcasting API after adjusting to the new Gameplay code (since 0.6). - Broadcasting API: Added new events with auto-replay feature for laptimes, records, offtrack, collisions and similar highlights. |
HW - AC settings [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] i5-4460 CPU @ 3.20GHz - 8GB Ram - AsRock H97 Anniversary - Zotac GeForce GTX 1060 6GB AMP - 1920x1080 @60 Hz - LG 32" -- Wheel T300 GTE ---- Fullscreen ON | Vsync ON | FPS Limit 60| AF 16x | AA 4x | World Detail MAX | Shadows HIGH| Smoke NORMAL| PP Effects HIGH| Saturation 93% | Motion Blur 0 | Crepuscular rays ON | Heat Shimmering OFF| FXAA ON | Mirrors Resolution NORMAL | HQ Mirror Reflection OFF | Reflection Quality HIGH | Reflection Rendering Frequency HIGH
Der Administrator hat öffentliche Schreibrechte deaktiviert.
Folgende Benutzer bedankten sich: Patrick Hoff
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ACC NEWS und Diskussionen 1 Jahr 10 Monate her #16787
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Von Aris zur Info:
Die Community hat das Recht, aufgebracht zu sein. Es bedeutet auch, dass sie ACC mögen und sich darum kümmern, sonst wäre es ignoriert worden. Ich kann Ihnen versichern, dass wir über die Probleme zutiefst traurig sind, aber am wichtigsten ist, dass wir keinen Tag stehen geblieben sind und aktiv an allem gearbeitet haben. Sie wissen, dass wir niemals aufhören werden, bis ACC wie geplant funktioniert. Wir haben dies mit dem AC- Release bewiesen und beabsichtigen nicht, unsere Gewohnheiten jetzt zu ändern. www.assettocorsa.net/forum/index.php?threads/race-weekend-tyre-sets-management-pitstop-strategy-and-fuel-load-testing.57824/page-2#post-1058412 |
HW - AC settings [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] i5-4460 CPU @ 3.20GHz - 8GB Ram - AsRock H97 Anniversary - Zotac GeForce GTX 1060 6GB AMP - 1920x1080 @60 Hz - LG 32" -- Wheel T300 GTE ---- Fullscreen ON | Vsync ON | FPS Limit 60| AF 16x | AA 4x | World Detail MAX | Shadows HIGH| Smoke NORMAL| PP Effects HIGH| Saturation 93% | Motion Blur 0 | Crepuscular rays ON | Heat Shimmering OFF| FXAA ON | Mirrors Resolution NORMAL | HQ Mirror Reflection OFF | Reflection Quality HIGH | Reflection Rendering Frequency HIGH
Der Administrator hat öffentliche Schreibrechte deaktiviert.
Folgende Benutzer bedankten sich: Ronny-Stoepsel
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ACC NEWS und Diskussionen 1 Jahr 9 Monate her #16811
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ACC ist im sale und Leute beschweren sich im Forum.
Aris platzt der Kragen. Zurecht, wie ich finde. Habe seinen letzten Abschnitt mal übersetzen lassen: ............................... "Ich denke, manchmal muss ein Teil der Community einen Reality-Check durchführen und das Glück erkennen, dass es 4 oder 5 Entwicklerteams gibt, die genauso leidenschaftliche Simracer sind wie die Spieler. Jedes dieser Entwicklerteams pusht sich gegenseitig an, um einen besseren Job zu machen und den Menschen ein besseres Produkt zu bieten, in einer Zeit, in der jeder von ihnen in anderen Karrieren viel mehr Geld verdienen könnte, ohne sich mit scharfer Kritik oder der Zeit auseinandersetzen zu müssen oder einfach nur ein Handy Casual Game programmieren, um so ein viel breiteres Publikum zu erreichen. Sie erhalten erstaunliche Autos, die für viel Geld lizenziert sind, lasergescannte Strecken (und Sie beschweren sich, wenn eine Strecke nicht mehr lasergescannt wird!), Physiksimulationen, die oft die von professionellen Sims übertreffen (in Bezug auf Funktionen, ohne über die Validierung zu sprechen), ein sehr aktiver Hardware-Markt mit Produkten, für die man sterben muss ... und doch beschweren Sie sich, dass jemand Ihr Lieblingsspiel gekauft hat, 5 € weniger als Sie vor einem Monat. Sie möchten meine persönliche (nicht mit KUNOS verknüpfte) politisch korrekte Antwort darauf? Hier ist es: For fucks sake" ganzer Thread: www.assettocorsa.net/forum/index.php?threads/acc-dicounted-on-steam-summer-sale.58861/page-2#post-1069182 |
HW - AC settings [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] i5-4460 CPU @ 3.20GHz - 8GB Ram - AsRock H97 Anniversary - Zotac GeForce GTX 1060 6GB AMP - 1920x1080 @60 Hz - LG 32" -- Wheel T300 GTE ---- Fullscreen ON | Vsync ON | FPS Limit 60| AF 16x | AA 4x | World Detail MAX | Shadows HIGH| Smoke NORMAL| PP Effects HIGH| Saturation 93% | Motion Blur 0 | Crepuscular rays ON | Heat Shimmering OFF| FXAA ON | Mirrors Resolution NORMAL | HQ Mirror Reflection OFF | Reflection Quality HIGH | Reflection Rendering Frequency HIGH
Der Administrator hat öffentliche Schreibrechte deaktiviert.
Folgende Benutzer bedankten sich: Ronny-Stoepsel, Patrick Hoff
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ACC NEWS und Diskussionen 1 Jahr 9 Monate her #16812
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UPDATE
v1.0.5 Changelog: Warnung: Spoiler! [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] GENERAL: - Potential fix for failure to start the game with a particular combination of characters in the username. - Added logs for autosave replay issue. RATING & MULTIPLAYER: - Minor changes to the server ping system. - Fixed CP servers memorizing disconnected users in certain situations. - Added 2nd results json file (via dumpLeaderboards) that contains more information. - Enabled Lumirank display in Multiplayer. - (Slightly) reduced amount of necessary netcode packets, especially while other cars are changing setups. - Fixed server trying to connect to the secondary lobby backend first. - Race weekend resets now reset the track grip as intended again. - Added configuration option "randomizeTrackWhenEmpty". - Added "forceEntryList" option for non-public servers. - Fixed "maxClientsOverride" not working as indented, including the calculation for spectator slots left on busy servers. - Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one. - Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over. - CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known. - Teleports of own car will now re-focus it in the last drivable camera. - The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress. - Improved backend stability, moved one in-memory cache layer to hard disk. - Server now creates the required folders if necessary. - The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types. - Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty" - Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended. GAMEPLAY: - Fixed tyre wear incorrectly resetting in pit stops. UI: - Fixed issues with rebinding an existing control and saving presets. AUDIO: - Audio scale improvements. PHYSICS: - Fixed Mercedes engine damage raising too much at engine limiter. Additional damage tweaks for Audi R8, Lamborghini Huracán and BMW M6. - Fixed Honda NSX too high fuel consumption. - Honda NSX AI tweaks. - Fixed missing Porsche aggressive Nurburgring setup. - Fixed astroturf grip level at some locations on Spa. AI: - Improved AI movement when they are on the outside. |
HW - AC settings [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] i5-4460 CPU @ 3.20GHz - 8GB Ram - AsRock H97 Anniversary - Zotac GeForce GTX 1060 6GB AMP - 1920x1080 @60 Hz - LG 32" -- Wheel T300 GTE ---- Fullscreen ON | Vsync ON | FPS Limit 60| AF 16x | AA 4x | World Detail MAX | Shadows HIGH| Smoke NORMAL| PP Effects HIGH| Saturation 93% | Motion Blur 0 | Crepuscular rays ON | Heat Shimmering OFF| FXAA ON | Mirrors Resolution NORMAL | HQ Mirror Reflection OFF | Reflection Quality HIGH | Reflection Rendering Frequency HIGH
Der Administrator hat öffentliche Schreibrechte deaktiviert.
Folgende Benutzer bedankten sich: Ronny-Stoepsel
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ACC NEWS und Diskussionen 1 Jahr 9 Monate her #16813
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Noch ein Statement von Aris:
"Hallo, ich stimme Ihnen zu, dass es uns an offizieller Kommunikation mangelt, es gibt viele Gründe, aber ich erspare Ihnen das lange Lesen und entschuldige mich, wir werden versuchen, dies zu verbessern. Das Team musste eine kleine Pause einlegen, um sich vom Burnout zu erholen, und jetzt laufen wir wieder auf alle Zylinder. Unsere erste Priorität ist es, das Spiel stabil zu machen und die Leistung zu verbessern, wenn dies möglich ist. Dies wird das Spiel für alle angenehmer machen, natürlich auch für VR- und Triple-Screen-Benutzer. Die ersten Hotfixes waren darauf fokussiert und es wird zumindest für das gesamte Jahr 2019 eine fortlaufende Arbeit sein 2. Priorität ist es, den Multiplayer und die Bewertungen so stabil und funktionsfähig wie möglich zu machen. Dies ist Langzeitarbeit, steht aber immer ganz oben auf der Prioritätenliste. Wir finden, dass Multi-Core bereits sehr gut ist, aber es gibt viele Nebenfunktionen, die optimiert, überarbeitet oder neu aktiviert werden müssen (einige sind deaktiviert, um die Stabilität zu gewährleisten). Die dritte Priorität ist das Korrigieren und Verbessern der Benutzeroberflächenelemente und der Player-Benachrichtigung für Offline, Online, VR usw. Hier ist viel zu tun, und es wird gerade daran gearbeitet. Wir erwarten im Sommer gute Updates. Erster Hinweis sind die brandneuen Steuerungsoptionsbildschirme. Zuletzt arbeiten wir an vielen Funktionen, die noch nicht aktiviert sind, d. H. An animierten Boxenstopps oder welche von der Community angefordert wurden. Wie üblich kommentieren wir diese erst, wenn etwas ordnungsgemäß funktioniert, weil wir keinen Hype und keine Erwartungen wecken und dann vielleicht nicht liefern können. Seien Sie versichert, wir arbeiten an vielen wichtigen Dingen und persönlich bin ich sehr zuversichtlich ... Inhaltlich liegt unser Fokus derzeit auf dem kostenlosen Update der Saison 2019. Es ist viel viel größer, als wir erwartet hatten (lol!), Es wurde bereits gearbeitet, da wir offensichtlich immer noch Daten, Autos, Lackierungen usw. sammeln und ... Habe ich gesagt, es ist ein kostenloses Update? Ich tat? Nun, es ist kostenlos. Weitere Ankündigungen von Inhalten werden aus offiziellen Quellen eingehen, wenn sie fällig sind. Auch hier darf ich aus rechtlichen Gründen, die ich in anderen Beiträgen erläutert habe, nicht darüber sprechen. Ich werde nur sagen, dass ich sehr aufgeregt bin!" Original: www.assettocorsa.net/forum/index.php?threads/acc-update-progress-is-really-slow.59044/#post-1072185 |
HW - AC settings [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] i5-4460 CPU @ 3.20GHz - 8GB Ram - AsRock H97 Anniversary - Zotac GeForce GTX 1060 6GB AMP - 1920x1080 @60 Hz - LG 32" -- Wheel T300 GTE ---- Fullscreen ON | Vsync ON | FPS Limit 60| AF 16x | AA 4x | World Detail MAX | Shadows HIGH| Smoke NORMAL| PP Effects HIGH| Saturation 93% | Motion Blur 0 | Crepuscular rays ON | Heat Shimmering OFF| FXAA ON | Mirrors Resolution NORMAL | HQ Mirror Reflection OFF | Reflection Quality HIGH | Reflection Rendering Frequency HIGH
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ACC NEWS und Diskussionen 1 Jahr 9 Monate her #16814
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the v1.0.6 update is live on Steam!
Warnung: Spoiler! [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] GENERAL: - Fixed a potential crash when resuming career and championship. - Added first implementation of blue flags during qualifications. - Tweaked MP highlights to avoid unnecessary out-of-track highlights. GAMEPLAY: - Sprint Race driver assignment now matches real-life rules. (Drivers are designated to Q1, Q2, R1, and R2 based on license). UI: - Added chat window on Multiplayer menu screens. - Fixed a bug where the player could remain stuck in the podium animation sequence when using VR. - Fixed wrong default tyre set when opening MFD pitstop page without going to setup before the session. - Fixed MFD not updating in non-interactive phases. - Removed engine repair option from MFD. - Relocated "lock to horizon" setting from video settings to view/camera settings page. - Now possible to save driver profile with a blank nickname. - All setup strategies start from 0 litres of fuel instead of 2. - MFD now correctly shows 0 fuel to add from pit strategy. - Player now receives alert of pitlane speeding in real time, not at the end of the pitlane. - Disabled an obsolete PP effect that resulted in heavy GPU load in the user interface with ultra-high resolutions. - Pit window message now includes a timer with time left until it closes. AUDIO: - Reworked audio bank loading logic. - Reworked pitlane audio listener priority. - Improved exterior and blow-off valve sounds for Ferrari 488 GT3 - Volume level minor tweaks RATING & MULTIPLAYER: - Server admins can assign a free formation lap (without limiter) via /manual start during the wait time. - Private servers can set up a full formation lap via "shortFormationLap": 0 in the settings.json. - "Setup" cannot be selected as Spectator. - Fixed Pit MFD page not always visible in driver swap scenarios. - Improved timing accuracy in driver swap scenarios. - Session overtime will now be skipped in more clever ways. - Fixed HUD disappearing under certain circumstances. PHYSICS: - Fixed Mercedes-AMG GT3 excessive fuel consumption. - Fixed setup UI showing excessive blistering and graining values. - Fixed aggressive setup selection for Porsche GT3 at Nurburgring. - Fixed Mercedes GT3 brands hatch aggressive setup TC, ABS and ECU values. - Bentley 2018 ECU is not zero-based (starts from 1). - Porsche 991 GT3 R ECU maps between wet and aggressive setup corrected (now inverted). |
HW - AC settings [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] i5-4460 CPU @ 3.20GHz - 8GB Ram - AsRock H97 Anniversary - Zotac GeForce GTX 1060 6GB AMP - 1920x1080 @60 Hz - LG 32" -- Wheel T300 GTE ---- Fullscreen ON | Vsync ON | FPS Limit 60| AF 16x | AA 4x | World Detail MAX | Shadows HIGH| Smoke NORMAL| PP Effects HIGH| Saturation 93% | Motion Blur 0 | Crepuscular rays ON | Heat Shimmering OFF| FXAA ON | Mirrors Resolution NORMAL | HQ Mirror Reflection OFF | Reflection Quality HIGH | Reflection Rendering Frequency HIGH
Letzte Änderung: 1 Jahr 9 Monate her von tabis.
Der Administrator hat öffentliche Schreibrechte deaktiviert.
Folgende Benutzer bedankten sich: Ronny-Stoepsel, Patrick Hoff
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Moderatoren: Daniel Wolf
Ladezeit der Seite: 0.249 Sekunden